The experiential communicative approach and the gamification pedagogy and its elements:pro-activity and interactivity within the classroom walls with new applications for the tablet, mobile phone or computers.
Main principles, goals and strategies for the flipped classroom: the purpose of reversing the learning process, the nature of lectures, main strategies, types of materials, the role of teachers, students and parents, virtu
al environment and tools which enhance the experience and the development of autonomous learning. Teachers will find out how to create their own model of flipped-classroom by experimenting on creating and preparing a specific lesson.
-Getting started! Tasks, games and activities to introduce cooperative work in your classroom
-Classroom management ideas
-Assessment for learning
-Planning for excellence
Creative Teachers, Creative Kids: How to introduce creativity to English classrooms I: Creativity in the context of theoretical concepts addressing questions of creative potential, processes, situations and barriers. Working on activities to enable teachers to identify strategies that can broaden their teaching repertoires Experiencing with best practices, reflection on personal creative teaching with successful examples of how creativity may be developed in kids in English classes.